![]() Mid-value (silver or iron) is around x10, high-value (gold, steel) is x30, and highest-value (platinum, aluminum) is x40. Metal ores have varying values, from 2-40, and can either be treated as stone or smelted into bars of metal.įor metals, low-value (like copper or nickel) is x2. This affects things like stone tables and doors, statues or stonecrafts - anything made from stone. Bottom line - when in doubt, go for the more valuable stuff.Ĭommon stones (the vast majority) have a value multiplier of x1, mid-value (all flux stones like marble) are x2, and high-value ( obsidian only) is x3. (Note - " quality" also factors into total value of a final product, as do some other considerations, but those are outside the scope of this intro article). An average generic statue (base value 25) is worth much more than an average generic throne (base value 10), but a throne carved from raw gold nuggets (10 x 30 = 300) will be worth far more than a common-stone statue (25 x 1 = 25). The "material value" number multiplies any final product that is created with that material by that number. " Values" are all relative to each other, on a common scale. You won't find the terms "low-value" or "highest-value" used in the game, but they're handy here for rough comparison. See the article on ice for a more complete discussion.
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